It's
been a number of months since I finished playing FEZ,
but the game still manages to occupy a fair chunk of real estate in
my brain space, thanks largely to its soundtrack, composed by
"Disasterpeace" Rich Vreeland.
I've
never really been one to go hunting down a movie soundtrack or game
score as a standalone piece of listening material, but this one
really got me interested after I heard some of the tracks on my
headphones last year. I'd like to say I bought the album like a good patron
off of Vreeland's Bandcamp page, but instead I paid a paltry $2
donation for it and a bunch of other game soundtracks when they were
included in some online music bundle.
Anyway, I wrote about FEZ about
a year ago, and I'm actually pretty happy with how the piece turned
out. One thing I didn't bring up at the time, however, was the score,
which was really an oversight on my part, particularly because the
music plays such a fundamental role in establishing—along with designer Phil Fish's imaginative pixel art—the overall
aesthetic of the game. The sound and visuals compliment one other extremely well,
and it's kind of crazy to think about how differently the game might
have felt under the musical direction of another artist.
So
what is it that makes the Disasterpeace score so good? I think a part
of it has to do with how each piece tends to evoke a sense of place
and atmosphere rather than movement or action, which is very much in
keeping with the mystical, meditative, and observational nature of
how the game plays. Beats are used very sparingly, and only in accompaniment with the levels that emphasize a more rhythmic
type of progression.
A lot
of people have been quick to emphasize the chiptune quality of the
music, and it's certainly fair to point out. With his high-pitched
synth melodies and zealous use of bitcrushing, Vreeland is clearly
embracing the fact that this is a video game soundtrack for a video
game world. But I think the music has almost as much in common with ambient
electronic music as it does with the classic 8-bit tunes of the Nintendo era.
As a
standalone album, it's a surprisingly listenable, cohesive, and
transportive experience, with individual tracks built on layers
of musical texture—from swelling noises to miniature arpeggios that drift in and out of focus. Take
a track like "Beyond," for example, where you have this
thick current of throbbing bass that sounds like some hovering alien
spacecraft, slowly painted over with a soft, mysterious synth melody.
It could be an alternate score to the ending of Close Encounters of the
Third Kind. I'm also a huge fan
of the next song, "Progress," which is this really buoyant
and surreal track filled with layer after layer of pleasant sound
that rises and brims over into a state of blissful crescendo. I
imagine this is what utopian industrial music would sound like—a
musical theme for some bustling, steampunk city in the clouds.
Much
like the recurring Tetris pieces that feature so prominently as the
building blocks of Fish's visual environments, Vreeland presents a
continuous soundscape where the individual parts are forever falling
into place. This is most evident on the song "Glitch,"
which borrows small musical samples from previous tracks like
"Puzzle," distorting them and rearranging them to fit with a new
beat and tempo.
There's a lot more I could try and say about the album — I'm thinking about the sparse atmospheric tracks ("Age" and "Memory") and the wonderfully appropriate Chopin arrangements ("Nocturne" and "Continuum") from the album's second half — but it's probably better if you just go and listen to it for yourself. I'm pretty sure you can sample the whole thing for free.
There's a lot more I could try and say about the album — I'm thinking about the sparse atmospheric tracks ("Age" and "Memory") and the wonderfully appropriate Chopin arrangements ("Nocturne" and "Continuum") from the album's second half — but it's probably better if you just go and listen to it for yourself. I'm pretty sure you can sample the whole thing for free.
I'll end by throwing out one final suggestion. If there is any game soundtrack that deserves to get the vinyl
treatment, this one gets my vote. It's the perfect kind of
readymade double LP, and it already has a great album cover to boot.
Press that baby onto white vinyl. Keep it at a nice limited run of 3,000 or so copies. Sell it for $30 a pop. Somebody, please (I know it won't
ever happen) make this happen!