Rapture is leaking, and nobody seems to
mind. Anyone who might have thought to point this out—and maybe do
something about it—has already died by the time I arrive on the
scene. And let me tell you, I'm seeing a lot of dead people.
Rapture was probably what you might
call a boomtown. Talk about commercial enterprise, this place found a
way to profiteer just about everything, even criminal justice! Did
you accidentally get caught trespassing someplace you didn't belong?
Just pay a quick one-time fee to shut down those frenzied flying
death bots.
It seems on the one hand brilliant, and
yet I can see just as easily how this automated economy will soon
meet its end. Monetary transactions no longer flow between the hands
of human beings, only into the dead-end deposit slots of these
untended vending machines. After a while, as I venture further into
new areas of the city, I find that even the money isn't sufficient to
buy the supplies needed for survival. I'm literally scrounging
through corpses and garbage cans looking for the raw components that
will let me invent my own items. Random
supplies could be anywhere, sitting on some high up ledge, hiding
under a fallen slab of concrete. I feel like a skittish street rat.
I've discovered there's also a new
economy, the economy of Adam. It's a cartel really. It ate up the old
economy, the old way of living. In fact, it completely killed living
and replaced it with something different, a kind of … sub-living.
This is my mental travelogue as I
re-play my way through the first few hours of BioShock,
and I must say, I'm really feeling it. Here is a shooter that doesn't
feel like a regular shooter. It feels more like the old Resident
Evil games (sort of mechanically
clunky, but on purpose) only more immediate and immersive. As I
travel, I have to make decisions about how best to approach my
enemies—not only how to win an encounter when I come upon a splicer
by surprise, but how to become more deliberate in how I move about,
deliberate in how I kill. Before long, I find myself to be more
hunter than prey. I'm becoming more dangerous than the crazies around
me.
This
is good stuff, right? Like, I wonder how this game experience
might relate psychologically to a recovered (or not) drug addict. I
really do! How do those first hours of playing BioShock
feel
to someone who might
actually have experienced what it's like to go from upstanding
citizen to a desperate and broken mess of a person, someone who
pawned off all their crap when they descended beyond the means of
legitimately obtaining cash and eventually had to resort to other
less-than-savory methods of getting by. Burglary? Violence?
Scavenging copper wire from abandoned buildings, perhaps? Go back and
watch that animation of your player character popping a syringe
needle into his vein. Feel that desperation!
But then, something
strange happens. The game keeps on going … and going. I wouldn't
say it becomes boring or unplayable, but that once foreign and
engrossing experience becomes less engrossing and a lot more
familiar. My simple, understandable motivation for getting the hell
out of Rapture becomes a bit more convoluted. I notice how my once
compelling need to scavenge for supplies becomes more of a
compulsion. It's a mindless chore, wherein I search every available
box and corpse, not to find things that I desperately need, but
rather any item that I haven't arbitrarily maxed out.
A
friend of mine told me he started playing the first couple of hours
of BioShock and then
soon lost interest. While I definitely don't have the same playing
habits (I will compulsively finish almost any game I start), I can
understand how that would happen. I told him he probably got the best
of the BioShock experience
in those first couple hours.
It's maybe the day after I start playing through the game when news
of the violent massacre at a movie theater in Colorado sends
shockwaves through the nation. It's terrifying. What's happening to
our country, we ask? Then the national discussion immediately becomes
another political debate on the issue of gun control. People argue
about the need for more regulation. They say guns are deadly
instruments that are too numerous and too easy to obtain. Other
people argue that an infringement on the right to bear arms is an
infringement on an individual's safety and personal liberty, the
right to defend oneself from the violence of others.
All the while, America is leaking. Infrastructure is deteriorating.
The purchasing power of the dollar is plummeting while the people
become more and more accustomed to an increasingly impersonal economy. The streetlights of bankrupt cities are being systematically shut down. The surveillance system is expanding. So many unsettling
things are happening around us and yet we're more likely to hear
people talking about the personal scandals and exploits of Hollywood
celebrities (is it that much different from the meaningless jabber of
those wandering splicers, some insane woman complaining about a tenderloin steak or a psychopathic religious nut babbling about “Jesus loves
me” before he tosses you a live grenade?). Before long we'll hear
about another episode of shocking violence somewhere else, and it's
kind of like being reminded that we built our city at the bottom of
the sea. Ours is a fragile and exposed society, an at-once
impossible, constantly bleeding utopia. And I'd like to think that if
we knew how to fix it, we would.
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